
I'll applaud them for trying to bring back Virtual ON (though I seriously question the decision to mesh it with a light novel series that only guarantees that game will likely never come over here).Ībout the only things I can continue to hold over their head is how their biggest fighting game brands have not been capitalized on in the midst of this fighting game resurgence. They signed off on whatever was necessary to see to it that Ninty and P* can give us Bayo 3. The new House of the Dead looks great, even if I may never play it until if/when it gets a console port. Wonder Boy was great, and I'm looking forward to Streets of Rage 4. Sonic Mania was a welcome surprise, with the cartoon and expansion only adding on to that. They're severely lacking in their legacy aspect and every time they release a Sonic game without any budget it hurts a little, but at the same time they've put out some of my favorite games from this gen. I'm quite happy with their current state right now. This gen also saw the acquisition of Atlus by them, so games like Persona 5 or SMT V now count as their output as well.
#Streets of rage the last soul track isolation Pc#
SEGA's also been giving PC players ports of their games from the last generation that were missing from Steam and PC in general (Bayonetta, Yakuza 0 and Kiwami, Vanquish, Christine, etc.) on top of releasing every new game there as well, not to mention the usual PC franchises like Total War and Football Manager. On the contrary, franchises like Yakuza are in all-time highs right now, and they've published highly acclaimed games like Alien Isolation. We got Forces, Mania and Lost World spread out in over 5 years, and they all clearly had a limited budget. This generation is the first one where SEGA isn't focusing on Sonic at all.
